

As players level up, raw consistency isn’t enough—you need to time your shots to take control of the rally. Whether you take a ball on the rise (as it’s bouncing up) or on the fall (after it peaks and begins descending) directly impacts how much pressure you apply, how much control you maintain, and how your opponent responds.
Think of it like a dance with the bounce: move early and you lead; wait too long and you’re reacting.
The Basics (Still Matter)
- On the Rise: Hit just after the bounce while the ball is still climbing.
- On the Fall: Wait until the ball reaches its apex or starts dropping again.
Each has tactical advantages depending on the context. So let’s go beyond the basics and explore how to apply these tools strategically.
Tactical Breakdown by Scenario
1. Third-Shot Drop or Drive (Baseline Transition)
On the Fall – Drop Shot Strategy
If you’re executing a third-shot drop, waiting for the ball to descend gives you more control, especially on a deep return. The slower, falling ball is easier to lift into the kitchen. This is essential when your opponent is already pressuring you from the net.
Pro Tip: Wait for the apex and then brush up with topspin to help the ball dip and stay low after the net.
On the Rise – Third-Shot Drive
Got a shallow or loopy return? Step in and take it off the bounce before it climbs too high. Hitting early gives you angle and pace while catching your opponent mid-transition.
Footwork Tip: Use a forward split-step into a low stance. Short backswing. Keep your paddle in front. This “snap-shot” form is great for jammed balls.
2. Dink Exchanges (NVZ Duels)
On the Fall – Soft Control, Setups
Ideal for shaping dinks with slice or topspin. The ball is in your ideal strike zone, giving you more margin for height and angle. Perfect for stretching the opponent wide or teasing a pop-up.
On the Rise – Pressure Play
Use this when your opponent just hit a weak or floaty dink. Taking it early (even as a half-volley) prevents them from recovering and keeps the rally fast-paced.
Example: You hit a sharp cross-court dink, opponent lunges and replies with a shallow middle dink. Instead of backing off, step in, take it early, and redirect wide or accelerate it with a flick.
Footwork Tip: For early contact, don’t shift your weight backward. Stay grounded, push off your back foot, and move through the shot.
3. Fast Drives and Speed-Ups
On the Rise – Counter-Volley Defense
Against bangers, the best option is often to neutralize pace by blocking their drive immediately after the bounce. This removes their time advantage and forces another shot.
Warning: If you wait for the fall, the ball will dip too low to return cleanly and might jam your feet.
Footwork Tip: Keep your paddle up in ready position, stay in a squat stance, and angle the paddle face slightly down and forward to deaden the shot.
Shot Variation: Punch volley if it’s higher; short block if it’s below net level. Use the ball’s pace—don’t generate more.
Advanced Match Scenarios
Scenario: Return of Serve (You’re the Receiver)
You want to return and get to the NVZ. Taking the return on the rise helps you stay compact, cut time, and start your sprint forward. Letting it fall might pull you back or delay your approach.
Movement: Step in with your lead foot, keep the stroke short, and land in split step as you move toward the kitchen.
Scenario: Defending Lobs
Let the lob bounce and rise to apex—then take it on the fall as an overhead if it’s in your strike zone. This reduces your risk of whiffing mid-air.
Advanced Option: Let it drop further and hit a controlled reset or topspin roller.
When to Use What: Quick Reference
Scenario | On the Rise ✅ | On the Fall ✅ |
---|---|---|
Shallow return of serve | ✅ | |
Deep third-shot drop | ✅ | |
Soft dink in your kitchen zone | ✅ (to rush) | ✅ (to shape) |
Low skidding drive | ✅ (half-volley) | |
Floaty lob bounce | ✅ | |
Mid-rally topspin roll | ✅ |
Bonus: Footwork Checklist
Contact Timing | Key Footwork |
---|---|
Rise | Step in early, stay low, compact swing |
Fall | Adjust back slightly, centered weight, smooth lift |
Half-volley | Rock-solid base, paddle out front |
Apex | Float-step, balanced, soft hands |
Train the Timing, Not Just the Shot
The best players aren’t just good at dinks or drives—they’re great at deciding when to hit them. Don’t be predictable. Mix up your timing to keep opponents off balance.
✅ Practice drills:
- “Rise or Fall” calling game with partner
- Cross-court dink + flick combos
- Third-shot drop vs. drive recognition based on bounce
By mastering both contact points, you unlock a deeper layer of control over your matches. So the next time you’re at the NVZ or eyeing that return, ask yourself: Rise or fall?
Both can win points—if you choose the right one at the right time.
